﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using Engine;

namespace Engine
{
    public class Actor3D
    {
        //public Vector3 modelRotation = new Vector3(0,90,0);
        
        public Vector3 Position;// = new Vector3(0, -100, 500);
        public Vector3 Direction;
        public Vector3 scale;
        public Model Modelo;        
        public float modelRotation;

        public bool readyToexit = false;

        public Actor3D()
        {
            
        }

        public Actor3D(Model _Modelo, Vector3 _Position, Vector3 _scale, float _modelRotation)
        {
            Modelo = _Modelo;
            Position = _Position;
            scale = _scale;
            modelRotation = _modelRotation;
        }
        public void update(int dTime)
        {

        }

        public void OnCollisionEnter()
        {
            readyToexit = true;
        }
    }
}
